v0.2.1 Patch Notes
TRACEROUTER » Devlog
After taking in all the feedback, this patch aims to fix some of the most prominent issues that made the first tutorials and the movement frustrating for new players. Thanks to all the playtesters!!
Updates:
- Added customizable keybindings.
- Added "coyote time," which gives the player a brief extra period of time after leaving a ledge to still jump.
- Changed "Slide" terminology to "Glide" to better convey how the mechanic preserves momentum.
- Wall Glide update: Downward velocities upon the start of a wall-glide are removed, allowing the player to better "cling" onto walls and making it easier to use at slower speeds.
- Better tutorial boxes, which more directly explain what to do. Instead of showing before the action, they slow time and show during the action. They also dynamically update based on the customized keybinds.
- Improved tutorial level. Made some jumps easier to reach and removed some obstacles.
Files
tracerouter_v0.2.1-pre-alpha.exe 238 MB
19 days ago
tracerouter_v0.2.1-pre-alpha_macos.zip 169 MB
19 days ago
Get TRACEROUTER
TRACEROUTER
Race against the clock as a recovery algorithm to save a critical system collapsing under a botnet assault.
| Status | In development |
| Author | theroonguy |
| Genre | Platformer |
| Tags | 3D Platformer, Singleplayer, Speedrun |

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